the Imperium Cloud Games Just released a new one Tractor to Star Citizenwhich is boldly titled “The Future of Gaming.”
The video in question is about 25 minutes long and shows without any cuts the extremely impressive technologies powered by the game’s graphics engine, which the team promises does almost everything! In this video we see an entire universe, on a massive scale, in which the journey takes place without any interruption to loading, which is one of the biggest complaints of the Starfield community. Meanwhile, in every corner of this universe, everything is simulated with terribly impressive graphics and physics, from the surfaces of planets and the elements of nature, to the sweat on the characters’ skin.
Admittedly, the video is very impressive from a technical standpoint, showing off what StarEngine is theoretically capable of. For your information, the development of the game started about 10 years ago using CryEngine, but later the development team changed for legal reasons to Engine’s Lumberyard Engine, which was also based on CryEngine.
The game is now based on the Star Engine and some of the technologies that it will support, according to the video, are:
- Games spaces the size of the solar system
- 64-bit Big World Coordinate Engine
- Fully explorable planets with no loading screens or barriers
- Physical atmosphere with multiple light scattering
- Seamless transition from space to Earth (and vice versa)
- Generate planet surface on client and server with different levels of detail
- Object container flow allows expanded exterior spaces with interior spaces
- Locations are densely populated with characters and players
- Physically frozen ocean
- Real-time transportation systems across city areas
- Multi-crew spaceships that are fully interactable and explorable
- Real-time generation of biomes
- Subterranean sites
- Mineral extraction and resource simulation
- Ground fog is completely integrated into the atmosphere
- Sunlight enters the atmosphere
- Rivers drive modification of terrain and distribution of organisms
- Intensive rule-based procedural generation environment
- Terrain tessellation and offset devices
- Dynamic planetary winds drive physics simulations
- Create a dynamic ecosystem of plants and animals
- Generating and presenting volumetric clouds on a planetary scale
- Real-time large-scale asteroid belt generation and rendering
- A true day/night cycle based on the planet’s rotation
- Volumetric clouds on the gas giant scale
- Multiscale volumetric space scaling
- Fully explorable space stations streaming on-demand
- Melanin-driven skin shading with layers of blemishes, freckles and tattoos
- Blockage of the sun’s column on a planetary scale
- Dynamic fire simulation based on voxel grids
- Volumetric shadows from clouds cast in the atmosphere
- Water simulation on decals
- Stream hierarchical object container technology for outposts and POIs
- Advanced water effects based on physics
- Physical destruction
- Water interaction effects in real time
- Real-time cloth simulation
- Dynamic sweat and tears
For the record, Star Citizen debuted in 2012 on Kickstarter, as a spiritual successor to Chris Roberts’ beloved Wing Commander series. The game was originally scheduled to be released in 2014, but nearly ten years after it was first revealed, it is still in beta and it is unknown when we will see its final version. This has caused tension in the community several times, with many wondering whether or not the game will actually be released.
At this point it’s worth noting that Star Citizen is officially the second most successful crowdfunding project of all time, not just in terms of games, but in general. Only the EOS blockchain has managed to surpass this number, raising $4 billion from its community.
More Stories
In Greece Porsche 911 50th Anniversary – How much does it cost?
PS Plus: With a free Harry Potter game, the new season begins on the service
Sony set to unveil PS5 Pro before holiday season – Playstation