the Assassin’s Creed Shadows She broke a new record for herself. Ubisoftas it had the longest development cycle of the series, taking four years. This gave the developers the opportunity to build their game better, listen to fans, but also focus on areas that needed more work.
As we learn from it Game SpotProduct, Karl Onisat down for a new interview with Gamesindustry.Biz and talked about the company’s upcoming game, which promises a lot.
“We always want to improve. And that’s what we’re trying to do with shadows as well.“Oni said,”We strive to push our boundaries.“.”
It’s always about balancing time and cost, but the more time you have, the more you can iterate. Yes, you can get more people to work on a project and finish it in less time, but that doesn’t save you much time, as you still have to get player feedback, figure out what works and what doesn’t, and improve your game.
I think four years is the right balance to go from idea to production and then get audience feedback and tweak it.
Assassin’s Creed Shadows will have two protagonists. Players will be able to play as Naoe, a shinobi assassin, and Yasuke, a legendary samurai. Naturally, the two characters will be completely different from each other in terms of their playstyles. Yasuke will specialize in fighting with powerful attacks, while Naoe will specialize in stealth to avoid detection and quietly eliminate enemies. However, you will be able to switch characters in-game and switch between them freely.
Yasuke will be able to block, dodge, and attack. He will be able to use a very wide range of weapons, such as katana, kanabo, bows, naginata, etc. Naoe will have tools at her disposal such as the grappling hook, smoke bombs, hidden blade, and the famous Japanese kunai and shuriken.
Assassin’s Creed Shadows will be released on November 15 on PS5, Xbox Series X, and Xbox Series S, as well as PC.
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