eight daysThis is a game you probably don’t know or expect to hear again. But even though it’s been 17 years since the announcement and 15 years since the project was cancelled, the well-known producer of gaming documentaries, Danny O’Dwyer, managed to get the original, shocking trailer from the title and post it online that had jaws dropping in 2006.
With that in mind, let’s take a look at The Eight Days Story, its exclusive PS3 which was ultimately not released. But first here, now in 1080p, is the famous trailer.
Eight Days was developed by Sony’s London Studio, who aspired to create a groundbreaking experience for the PlayStation 3. The game will take place over eight days and across eight different states, promising the largest map we’ve seen in any game, to the time data. But the big promises didn’t stop at scale, because the development team wanted to implement a real-time clock inside the game.
What does this mean; The game will sync with the player’s environment so if someone starts playing at night it will also be night in the game world, while if they play during the day it will also be day in the game. Players will also be able to choose between two different characters with intertwined narratives, one ‘good’ and the other ‘bad’, who may be connected to a central mafia syndicate.
The game was developed by a dedicated team of 63 people, and there were plans to increase the number to 80 with an additional 40 external partners. The developers first demoed a portion of the game at E3 2005, highlighting the capabilities of the PS3’s Cell processor. This first technology demo already impressed with its stunning graphics at the time, with Phil Harrison who was working at PlayStation at the time, confirming that it was a “gameplay shot” of a yet-to-be-announced game.
However, interest in Eight Days peaked during Sony’s E3 2006 press conference, when the official trailer was revealed. What you saw above. The erotic video featured a series of non-stop action scenes, culminating in an epic explosion caused by a lighter. Discussions immediately followed as to whether the trailer was gameplay, due to the HUD appearing in several scenes. Reactions ranged from unbridled excitement to disbelief and comments like it was blatantly “CGI”.
Finally, after two years of utter silence, on June 4, 2008, the eight days’ ambitions came to an abrupt halt. Sony announced the game’s cancellation, citing diverting resources to projects nearing completion and its focus on online gaming. Surprisingly, in October 2009, it was announced that the game hadn’t been completely canceled after all, but had simply been “put on ice”.
Apparently, to this day, nothing has been heard at all. Eight Days, then, is a sequel to a very different PlayStation that remains on the list of lost projects in this strange era, along with Rockstar’s Agent for the PS3, which never saw the light of day. But the question is, which was the most extreme promotion at this initial PS3 stage, this or the Killzone 2 trailer?
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