November 14, 2024

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Ghost of Tsushima: Director’s Review for PC | Return of the samurai!

Ghost of Tsushima: Director’s Review for PC |  Return of the samurai!

Some time ago PlayStation began making its “menu” available to PC players. The latest step towards that side of the gaming landscape is the legendary Ghost of Tsushima: Director’s Cut. In this article there will be no criticism of the game itself, as we do not have any changes that affect its basic backbone, but below I will list some of the most important improvements and additions to the PC version.

In the meantime, to get you in the mood, I will simply mention that the events of the game take place in the year 1274, on the island of Tsushima in Japan and during the first invasion of the Mongols. The Mongol Empire, with the conquest of Tsushima, was now one step ahead of the mainland. The player takes on the role of Jin Sakai, one of the last samurai on the island and one of the few survivors of his clan, who fights off the invaders with other clans. The Mongols infiltrated Tsushima society, plundering and burning villages, settling in military camps, sowing terror and showing no mercy toward the indigenous people. Jin Sakai’s role is to rally the remaining factions and create a strong resistance against the yoke.

In terms of its structure, the title is clearly an open world/sandbox, filled with points of interest covering numerous main and side quests. The player has complete freedom to move along and across the island and discover its virtues. There is no shortage of repeat campers and now thousands of campers who have been “tormenting” this type of game for years. Overall, this is a very honest effort from Sucker Punch, which respects the history and culture of that place and ultimately delivers a very interesting cinematic “Kurosawa” theme from 13th century feudal Japan.

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Now, on to the director’s cut, it’s worth noting first that the package also includes the excellent Iki Island DLC, which adds about 5 hours to the overall duration of the title. However, the most important addition, in my opinion, is that there is now an option to lip-sync in Japanese, since this is a game you have to play in Japanese if you want to get 100% out of it. This virtue (i.e. the Japanese lip-syncing) was glaring in its absence in the original title, and I’m glad that I can now enjoy Ghost of Tsushima in Japanese without feeling like I’m watching a TV series.

Technically, although we are talking about moving to the “heavy industry” of hardware, I will not hide from you that Ghost of Tsushima appears to be a well-polished “puppet” game… 4 years old. Don’t get me wrong, it’s still very beautiful and of course now has the convenience to show off even more features thanks to its stunning visuals, but the graphics engine can no longer withstand current generation graphics engines.

However, technologies such as Nvidia DLSS3, AMD FSR3 and Intel XeSS are supported, while we are now talking about a free frame rate, which can shine even on Ultrawide and Super Ultrawide displays as well as triple-layout displays, with a ratio of 21:9, 32:9 and 48:9 on straight. Unfortunately, I didn’t find an option to enable ray tracing, which is what I expected in such a large port. Finally, it’s worth noting that if you connect a DualSense controller, you’ll get all the benefits of its haptic feedback technology.

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summary : Ghost of Tsushima: Director’s Cut is a decent PC port of a decent title from 2020. It doesn’t elevate the experience in the sense that it makes the title, in essence, much better, but it certainly gives the perfect opportunity, without the issues and complaints, for PC players to enjoy With Kurosawa’s polished and gracious look at 13th-century feudal Japan.


Box art

Tested on: Computer

Developer : Sucker Punch Productions, Nixxes Software

Publisher: PlayStation PC LLC

Distributor: PlayStation Greece

available for me : Computer

release date : 05-16-2024