The company has updated its broadcast software with an “experimental eye contact” feature that, like Apple’s FaceTime, “corrects” your gaze to keep it focused on the camera. It preserves the user’s blink and eye color and will switch between the digital and real eyes when looking far enough from the center.
Nvidia developers warn that Eye Contact isn’t quite ready for release, as there are “millions” of potential color and lighting scenarios that they can’t test. For this reason, the company asks users for their valuable feedback, especially if it is accompanied by a video showing the problem.
The broadcast also features a new vignetting effect that darkens the outer edges of the frame. Existing Blur, Replace, and Remove Virtual Background effects should also be more accurate and reliable thanks to the addition of temporal data that helps AI make smarter choices. Any errors will be more subtle too, with NVIDIA even adding some simple options for camera mirroring and taking screenshots from the camera, options that users have asked for.
NVIDIA Broadcast requires at least a GeForce RTX 2060 graphics card (or Quadro equivalent) and 8GB of RAM. NVIDIA recommends at least a Core i5-8600 or Ryzen 5 2600 processor. Eye Contact can be weird at times because the best presenters tend to look away every now and then, so a constant glancing can be… annoying. However, this feature can improve a user’s connection with their audience and can be especially useful if you feel uncomfortable looking directly into the camera.
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