As it turns out, the system has the codename Trinity (something that has been known for a long time), while its initial display performance is also mentioned, which will be 45% faster than that of the PS5!
The PS5 Pro's ray tracing will be 2 to 4 times faster than the PS5's, while the first chips indicate a dedicated machine learning architecture that will support 300TOPS 8-bit calculations and will offer so-called PlayStation Spectral Super precision.
In the GPU we have 67 TFLOPS 16-bit FP (33.5 TFLOPS FP32 – note that the Xbox Series This machine learning mechanism will support resolutions of up to 8K planned for future PlayStation systems, and HDR content and will require only 250MB of memory, while you will not need to work on it separately for each game.
In the next slide of the presentation leaked today, it is stated that PSSR will be better than FSR2.
In its summary, Moore's Law is Dead video states the following about the PS5 Pro.
> It will be 45% faster in raw (unoptimized) rendering performance than PS5
> It will be 2-4 times faster than PS5 in Ray Tracing
> 67 FLOPS FP16
>300 TOPs 8-bit arithmetic
> Supports PSSR (PlayStation Spectral Supersolution), an AI-powered competitor to DLSS.
Watch the full video below!
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